Kul Kultur

How do we attract more teenagers?

Original challenge: How can we reach and empower young people aged 13–19 throughout the city to increase their participation through the opportunities of a digital “Kulturskola”?
Challenge from: Kulturskolan, City of Stockholm
Redefined challenge: How might we improve the outreach and course portfolio including hybrid formats to align with lifestyles of teenagers (15-19 yo) and their need for social connection and community without serving additional pressure?
Solution: Culture Buddy
Concept: Culture Buddy is a two-step digital solution that combines a playful social media filter with an AI chatbot to engage teenagers in discovering cultural activities. The filter sparks curiosity through a short quiz and archetype, while the chatbot deepens engagement by offering personalized recommendations and social sign-up options. Together, they lower the threshold for participation by meeting teenagers in familiar, peer-driven digital spaces.
Team: KulKultur
Asher Njoroge, Chiara di Furia, Elna Ciesielski, Hao Pan, Magnus Pettersson, Thao Du Nguyenová, & Yihang Qiu.ATikTok filter created in the project Kulkultur

Report abstract

This report gives account for the design process of the first half of the project by the group Kul Kultur. The project addresses a strategic challenge from Kulturskolan Stockholm, a municipal arts and culture educational organization, with the aim to increase participation among teenagers in the ages 13-19. A human-centered design methodology was deployed, following the double diamond model including; empathizing, defining, ideating, prototyping and testing.
Key insights gathered from engaging with the key stakeholders teenagers, parents and Kulturskolan’s staff, revealed that there is a lack of brand awareness, that friends are important in decision-making, and that after-school activities should not serve any additional pressure to the teenagers. Six concepts were developed and explored as a response to this. After further evaluation, three of these were developed into prototypes. The final design proposal is a course recommender, which from testing showed great promise in solving the different aspects of the challenge.

Project presentation video

A project by: Asher Njoroge, Chiara di Furia, Elna Ciesielski, Hao Pan, Magnus Pettersson, Thao Du Nguyenová, & Yihang Qiu.